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JP Beauregard
JP Beauregard

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Posted - 2004.10.13 07:14:00 - [1]

Originally by: S'Daria
Any new content is good.

But please don't call them Dungeons...

Complexes, complexes, complexes!!!


Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent.

Can we maybe try the military synonym "installations" given that there is a combat element involved?

JP Beauregard


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JP Beauregard
JP Beauregard

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Posted - 2004.10.13 07:14:00 - [2]

Originally by: S'Daria
Any new content is good.

But please don't call them Dungeons...

Complexes, complexes, complexes!!!


Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent.

Can we maybe try the military synonym "installations" given that there is a combat element involved?

JP Beauregard


=== The Pilkington Guides to EVE ===
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.13 07:14:00 - [3]

Originally by: S'Daria
Any new content is good.

But please don't call them Dungeons...

Complexes, complexes, complexes!!!


Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent.

Can we maybe try the military synonym "installations" given that there is a combat element involved?



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JP Beauregard
JP Beauregard

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.17 21:41:00 - [4]

Originally by: Papa Smurf
Btw. seems like the marketing term for them is "Deadspace Complexes".


Then someone in Marketing must be after a comedy prize.
JP Beauregard
JP Beauregard

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Posted - 2004.10.17 21:41:00 - [5]

Originally by: Papa Smurf
Btw. seems like the marketing term for them is "Deadspace Complexes".


Then someone in Marketing must be after a comedy prize.
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.17 21:41:00 - [6]

Originally by: Papa Smurf
Btw. seems like the marketing term for them is "Deadspace Complexes".


Then someone in Marketing must be after a comedy prize.
JP Beauregard
JP Beauregard

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Posted - 2004.10.19 17:28:00 - [7]

Originally by: Papa Smurf


There will indeed be monsters.

Monsters in EVE terms are just NPC ships.

Treasure chests in EVE terms are various spawn containers, flotsam, etc.




How about virgins and maidens? I mean, if there be dragons Wink
JP Beauregard
JP Beauregard

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Posted - 2004.10.19 17:28:00 - [8]

Originally by: Papa Smurf


There will indeed be monsters.

Monsters in EVE terms are just NPC ships.

Treasure chests in EVE terms are various spawn containers, flotsam, etc.




How about virgins and maidens? I mean, if there be dragons Wink
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.19 17:28:00 - [9]

Originally by: Papa Smurf


There will indeed be monsters.

Monsters in EVE terms are just NPC ships.

Treasure chests in EVE terms are various spawn containers, flotsam, etc.




How about virgins and maidens? I mean, if there be dragons Wink
JP Beauregard
JP Beauregard

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Posted - 2004.10.26 08:14:00 - [10]

Originally by: S'Daria
There's no point for them to implement something that we don't want.


There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience.

And there is no point to detailing every aspect of a game system, especially on the content side.

I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible.

There is a reason why you won't see walkthroughs for MMOGs...

JP Beauregard


=== The Pilkington Guides to EVE ===
JP Beauregard
JP Beauregard

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.26 08:14:00 - [11]

Originally by: S'Daria
There's no point for them to implement something that we don't want.


There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience.

And there is no point to detailing every aspect of a game system, especially on the content side.

I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible.

There is a reason why you won't see walkthroughs for MMOGs...

JP Beauregard


=== The Pilkington Guides to EVE ===
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.26 08:14:00 - [12]

Originally by: S'Daria
There's no point for them to implement something that we don't want.


There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience.

And there is no point to detailing every aspect of a game system, especially on the content side.

I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible.

There is a reason why you won't see walkthroughs for MMOGs...



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JP Beauregard
JP Beauregard

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Posted - 2004.10.29 07:35:00 - [13]

Edited by: JP Beauregard on 29/10/2004 07:37:55

Originally by: Thaylor
Didn't you said rats cheat?
  1. I mean although rats have finite cap, their modules still work when you use a Nosferatu on them.
  2. They can use their MWD or AB continuously.
  3. They have infinite ammo.
How is this a fair fight? Rolling Eyes


Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid".

How again is your advantage not unfair?

Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking...

JP Beauregard


=== The Pilkington Guides to EVE ===
JP Beauregard
JP Beauregard

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.29 07:35:00 - [14]

Edited by: JP Beauregard on 29/10/2004 07:37:55

Originally by: Thaylor
Didn't you said rats cheat?
  1. I mean although rats have finite cap, their modules still work when you use a Nosferatu on them.
  2. They can use their MWD or AB continuously.
  3. They have infinite ammo.
How is this a fair fight? Rolling Eyes


Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid".

How again is your advantage not unfair?

Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking...

JP Beauregard


=== The Pilkington Guides to EVE ===
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.29 07:35:00 - [15]

Edited by: JP Beauregard on 29/10/2004 07:37:55

Originally by: Thaylor
Didn't you said rats cheat?
  1. I mean although rats have finite cap, their modules still work when you use a Nosferatu on them.
  2. They can use their MWD or AB continuously.
  3. They have infinite ammo.
How is this a fair fight? Rolling Eyes


Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid".

How again is your advantage not unfair?

Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking...



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