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| Author | Thread Statistics | Show CCP posts - 12 post(s) |
![]() JP Beauregard |
Posted - 2004.10.13 07:14:00 -
[1]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard |
Posted - 2004.10.13 07:14:00 -
[2]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications |
Posted - 2004.10.13 07:14:00 -
[3]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? **** PILCO - We Service Brains of All Sizes **** |
![]() JP Beauregard |
Posted - 2004.10.17 21:41:00 -
[4]
Then someone in Marketing must be after a comedy prize. |
![]() JP Beauregard |
Posted - 2004.10.17 21:41:00 -
[5]
Then someone in Marketing must be after a comedy prize. |
JP Beauregard Gallente Pilkington Communications |
Posted - 2004.10.17 21:41:00 -
[6]
Then someone in Marketing must be after a comedy prize. |
![]() JP Beauregard |
Posted - 2004.10.19 17:28:00 -
[7]
How about virgins and maidens? I mean, if there be dragons |
![]() JP Beauregard |
Posted - 2004.10.19 17:28:00 -
[8]
How about virgins and maidens? I mean, if there be dragons |
JP Beauregard Gallente Pilkington Communications |
Posted - 2004.10.19 17:28:00 -
[9]
How about virgins and maidens? I mean, if there be dragons |
![]() JP Beauregard |
Posted - 2004.10.26 08:14:00 -
[10]
There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience. And there is no point to detailing every aspect of a game system, especially on the content side. I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible. There is a reason why you won't see walkthroughs for MMOGs... JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard |
Posted - 2004.10.26 08:14:00 -
[11]
There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience. And there is no point to detailing every aspect of a game system, especially on the content side. I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible. There is a reason why you won't see walkthroughs for MMOGs... JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications |
Posted - 2004.10.26 08:14:00 -
[12]
There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience. And there is no point to detailing every aspect of a game system, especially on the content side. I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible. There is a reason why you won't see walkthroughs for MMOGs... **** PILCO - We Service Brains of All Sizes **** |
![]() JP Beauregard |
Posted - 2004.10.29 07:35:00 -
[13] Edited by: JP Beauregard on 29/10/2004 07:37:55
Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid". How again is your advantage not unfair? Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking... JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard |
Posted - 2004.10.29 07:35:00 -
[14] Edited by: JP Beauregard on 29/10/2004 07:37:55
Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid". How again is your advantage not unfair? Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking... JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications |
Posted - 2004.10.29 07:35:00 -
[15] Edited by: JP Beauregard on 29/10/2004 07:37:55
Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid". How again is your advantage not unfair? Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking... **** PILCO - We Service Brains of All Sizes **** |
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